Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating.The community gave this build a rating, making it top-tier: Great
Focused on: Directdamage
Designed for: Raids and Fractals
Expansions required:
Difficulty:
Normal
This build was last updated on February 04, 2024 and is up to date for the March 19, 2024 patch.
Contents
Overview
A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming Decapitate in
Berserk.
Skill Bar
Axe/Axe
Greatsword
Utility
Weapon Variants
Greatsword is worth ~4.5k DPS, but you could keep the offset for utility weapons such as:
- Mace (in either hand) for CC
- Warhorn to provide
Swiftness in the event you don't have it from your supports
- Rifle or Longbow for ranged damage
If using any of these options, just camp Axe/Axe for damage. Axe/Mace does enough damage to swap to (see below for video example).
Skill Variants
Throw Bolas or
Bull's Charge can replace
Outrage. This will provide more burst DPS through
Peak Performance (assuming you don't stun yourself), but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.
Template Code
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Specializations
Trait Variants
- If the target has boons, run
Destruction of the Empowered.
Equipment
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Equipment Variants
- In encounters where the boss does not get stunned, you can replace the
Sigil of Superior Sigil of Impact with a
Sigil of Superior Sigil of Air on the Axe and a
Sigil of Superior Sigil of Hydromancy on the Greatsword. This will be a small DPS increase.
Consumables
Food
- or ascended alternatives
Utility
Usage
Beginner Rotation
Click to View
The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch Discpline for Tactics:
Opener
Head Butt
Berserk
Outrage
Decapitate
Due to the lack of Axe Mastery, adrenaline takes longer to build up so use the following combos to reach full adrenaline for
Decapitate (listed in priority order):
Head Butt ⇒
Outrage (if you had
Stability then you don't need the stunbreak from Outrage and can
Decapitate immediately after Head Butt)
Outrage
Blood Reckoning
Wild Blow +
Cyclone Axe +
Throw Axe +
Dual Strike
Whirling Axe
Cyclone Axe +
Throw Axe + full auto chain
In fights with longer phases, the lack of adrenaline means you should swap Signet of Might for
Shattering Blow. This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:
Opener
Shattering Blow
Head Butt
Berserk
Decapitate
And your combo list is:
Outrage
Blood Reckoning
Wild Blow +
Cyclone Axe +
Throw Axe +
Dual Strike
Shattering Blow ⇒
Head Butt
Whirling Axe
Cyclone Axe +
Throw Axe + full auto chain
Rotation
The rotation aims to get as many casts of Decapitate and
Arc Divider off as possible, maintaining
Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast
Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast
Decapitate.
Opener
Head Butt
Berserk
Outrage
Arc Divider
Weapon Swap
Cyclone Axe - the extra adrenaline from
Versatile Rage means you can immediately Decapitate after this
Decapitate
Dual Strike
Throw Axe
Decapitate
Whirling Axe - make sure to let the entire attack finish!
Decapitate
Cyclone Axe
Weapon Swap
Greatsword section
Arc Divider
Blood Reckoning
Arc Divider
Outrage during Arc Divider
Bladetrail
Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
Arc Divider
Weapon Swap
Axe/Axe section
Cyclone Axe
Decapitate
Dual Strike
Throw Axe
Decapitate
Head Butt ⇒
Outrage
Decapitate
Cyclone Axe
Throw Axe
Decapitate
Whirling Axe
Decapitate
Cyclone Axe
Dual Strike
Decapitate
Throw Axe
Weapon Swap
- Return to start of Greatsword section
Video example (with wild blow)
Video example (with offhand mace)
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next
Decapitate:
Head Butt +
Outrage
Cyclone Axe +
Throw Axe
Dual Strike +
Throw Axe
Whirling Axe
- When
Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and
Weapon Swap instead of
Decapitate.
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using
Outrage,
Head Butt and
Wild Blow to maintain damage rather than a stunbreak/CC.
- This involves using
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use
Head Butt ⇒
Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
- Generally you shouldn't be auto-attacking while
Berserk mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as
Decapitate isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use
Berserk as soon as it is available.